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CHI
2011
ACM
12 years 9 months ago
Data cracker: developing a visual game analytic tool for analyzing online gameplay
Game analytics is a domain that focuses on the systems and methods used to analyze game-related data. In this paper we present how a visual game analytic tool can be developed to ...
Ben Medler, Michael John, Jeff Lane
JSAC
2011
83views more  JSAC 2011»
12 years 9 months ago
Trading Rate for Balanced Queue Lengths for Network Delay Minimization
—We consider a communication channel with two transmitters and one receiver, with an underlying rate region which is approximated as a general pentagon. Different from the Gaussi...
Jing Yang, Sennur Ulukus
MBEC
2011
117views more  MBEC 2011»
12 years 9 months ago
Face activated neurodynamic cortical networks
Previous neuroimaging studies have shown that complex visual stimuli, such as faces, activate multiple brain regions, yet little is known on the dynamics and complexity of the acti...
Ana Susac, Risto J. Ilmoniemi, Douglas Ranken, Sel...
IACR
2011
124views more  IACR 2011»
12 years 5 months ago
Efficient Multicast Key Distribution Using HOWF-based Access Control Structures
— Both broadcast encryption (BE) protocols and multicast key distribution (MKD) protocols try to solve the same problem of private group communication. For the first time, we dis...
Jing Liu, Qiong Huang, Bo Yang
PPOPP
2012
ACM
12 years 1 months ago
PARRAY: a unifying array representation for heterogeneous parallelism
This paper introduces a programming interface called PARRAY (or Parallelizing ARRAYs) that supports system-level succinct programming for heterogeneous parallel systems like GPU c...
Yifeng Chen, Xiang Cui, Hong Mei
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