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SIGGRAPH
2003
ACM
13 years 10 months ago
A social metaphor-based 3D virtual environment
Our design goal for OnLive Traveler was to develop a virtual community system that emulates natural social paradigms, allowing the participants to sense a tele-presence, the subje...
Steve DiPaola, David Collins
PRESENCE
2006
102views more  PRESENCE 2006»
13 years 4 months ago
The Usability of Collaborative Virtual Environments and Methods for the Analysis of Interaction
This paper describes two methods for analyzing interactions in collaborative virtual environments (CVEs): one whereby quantitative data are captured, interaction is categorized in...
Ralph Schroeder, Ilona Heldal, Jolanda G. Tromp
WSCG
2003
138views more  WSCG 2003»
13 years 6 months ago
The Virtual Environment - Another Approach
In this paper the virtual environment, viewed as a multi-dimensional space, populated by entities which interact with each other is considered. In this universe an entity can trig...
Dorin Mircea Popovici, Luca-Dan Serbanati, Fabrice...
CHI
2006
ACM
14 years 5 months ago
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes...
Frank Biocca, Arthur Tang, Charles B. Owen, Fan Xi...
CIRA
2007
IEEE
152views Robotics» more  CIRA 2007»
13 years 11 months ago
Probabilistic Semantic Mapping with a Virtual Sensor for Building/Nature detection
Abstract— In human-robot communication it is often important to relate robot sensor readings to concepts used by humans. We believe that access to semantic maps will make it poss...
Martin Persson, Tom Duckett, Christoffer Valgren, ...