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NETGAMES
2004
ACM
13 years 11 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
SENSYS
2004
ACM
13 years 11 months ago
Mitigating congestion in wireless sensor networks
Network congestion occurs when offered traffic load exceeds available capacity at any point in a network. In wireless sensor networks, congestion causes overall channel quality t...
Bret Hull, Kyle Jamieson, Hari Balakrishnan
SENSYS
2004
ACM
13 years 11 months ago
Hardware design experiences in ZebraNet
The enormous potential for wireless sensor networks to make a positive impact on our society has spawned a great deal of research on the topic, and this research is now producing ...
Pei Zhang, Christopher M. Sadler, Stephen A. Lyon,...
ISCA
2000
IEEE
121views Hardware» more  ISCA 2000»
13 years 10 months ago
Selective, accurate, and timely self-invalidation using last-touch prediction
Communication in cache-coherent distributed shared memory (DSM) often requires invalidating (or writing back) cached copies of a memory block, incurring high overheads. This paper...
An-Chow Lai, Babak Falsafi
EMSOFT
2006
Springer
13 years 9 months ago
Analysis of the zeroconf protocol using UPPAAL
We report on a case study in which the model checker Uppaal is used to formally model parts of Zeroconf, a protocol for dynamic configuration of IPv4 link-local addresses that has...
Biniam Gebremichael, Frits W. Vaandrager, Miaomiao...