Sciweavers

147 search results - page 29 / 30
» Communication in Componentized 3D Graphics Multimedia System...
Sort
View
NETGAMES
2006
ACM
13 years 11 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
MM
2010
ACM
126views Multimedia» more  MM 2010»
13 years 6 months ago
Gaze awareness and interaction support in presentations
: Gaze Awareness and Interaction Support in Presentations Kar-Han Tan, Dan Gelb, Ramin Samadani, Ian Robinson, Bruce Culbertson, John Apostolopoulos HP Laboratories HPL-2010-187 D...
Kar-Han Tan, Dan Gelb, Ramin Samadani, Ian N. Robi...
CHI
2004
ACM
13 years 11 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
ACL
1998
13 years 7 months ago
Learning Intonation Rules for Concept to Speech Generation
In this paper, we report on an effort to provide a general-purpose spoken language generation tool for Concept-to-Speech (CTS) applications by extending a widely used text generat...
Shimei Pan, Kathleen McKeown
EMSOFT
2004
Springer
13 years 11 months ago
Reactive process networks
Data flow process networks are a good model of computation for streaming multimedia applications incorporating audio, video and/or graphics streams. Process networks are concurre...
Marc Geilen, Twan Basten