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» Compact, Fast and Robust Grids for Ray Tracing
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CGF
2008
150views more  CGF 2008»
13 years 4 months ago
Compact, Fast and Robust Grids for Ray Tracing
The focus of research in acceleration structures for ray tracing recently shifted from render time to time to image, the sum of build time and render time, and also the memory foo...
Ares Lagae, Philip Dutré
CGF
2011
12 years 8 months ago
Two-Level Grids for Ray Tracing on GPUs
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynamic scenes. We propose a massively parallel, sort-based construction algorithm an...
Javor Kalojanov, Markus Billeter, Philipp Slusalle...
DAGSTUHL
1997
13 years 5 months ago
Simple, Fast, and Robust Ray Casting of Irregular Grids
In this paper we describe a simple and efficient ray casting engine that is suitable for the rapid exploration of irregular grids composed of tetrahedra cells, or other cell comp...
Paul Bunyk, Arie E. Kaufman, Cláudio T. Sil...
SIGGRAPH
1999
ACM
13 years 8 months ago
Tracing Ray Differentials
Antialiasing of ray traced images is typically performed by supersampling the image plane. While this type of filtering works well for many algorithms, it is much more efficient t...
Homan Igehy
EGH
2003
Springer
13 years 9 months ago
Photon mapping on programmable graphics hardware
We present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The...
Timothy J. Purcell, Craig Donner, Mike Cammarano, ...