Sciweavers

Share
277 search results - page 1 / 56
» Comparing Humans and AI Agents
Sort
View
AGI
2011
9 years 3 months ago
Comparing Humans and AI Agents
Comparing humans and machines is one important source of information about both machine and human strengths and limitations. Most of these comparisons and competitions are performe...
Javier Insa-Cabrera, David L. Dowe, Sergio Espa&nt...
IS
2010
9 years 9 months ago
Building concepts for AI agents using information theoretic Co-clustering
Abstract--High level conceptual thought seems to be at the basis of the impressive human cognitive ability, and AI researchers aim to replicate this ability in artificial agents. C...
Jason R. Chen
ATAL
1999
Springer
10 years 4 months ago
Toward a Methodology for AI Architecture Evaluation: Comparing Soar and CLIPS
We propose a methodology that can be used to compare and evaluate Artiļ¬cial Intelligence architectures and is motivated by fundamental properties required by general intelligent ...
Scott A. Wallace, John E. Laird
AIIDE
2007
10 years 2 months ago
SORTS: A Human-Level Approach to Real-Time Strategy AI
We developed knowledge-rich agents to play real-time strategy games by interfacing the ORTS game engine to the Soar cognitive architecture. The middleware we developed supports gr...
Samuel Wintermute, Joseph Xu, John E. Laird
AAAI
2000
10 years 1 months ago
Human-Level AI's Killer Application: Interactive Computer Games
Although one of the fundamental goals of AI is to understand and develop intelligent systems that have all of the capabilities of humans, there is little active research directly ...
John E. Laird, Michael van Lent
books