Much of the work done in the field of tangible interaction has focused on creating tools for learning; however, in many cases, little evidence has been provided that tangible inte...
Michael S. Horn, Erin Treacy Solovey, R. Jordan Cr...
In this paper we describe the design and initial evaluation of a tangible computer programming exhibit for children on display at the Boston Museum of Science. We also discuss fiv...
Michael S. Horn, Erin Treacy Solovey, Robert J. K....
The capability to support spatial perception plays an important role in developing material for astronomy education. Considering this, we developed a novel tangible user interface...
Jun Yamashita, Hideaki Kuzuoka, Chiaki Fujimon, Mi...
This paper describes a new tool for introducing computer graphics and multimedia applications into first year, called QuickDraw, and our experience using it. QuickDraw provides an...
Most recent graphics courses are what we would call topdown courses. Courses that focus on using graphical packages to implement and teach graphics. The course discussed in this p...