Sciweavers

82 search results - page 1 / 17
» Comparing the use of tangible and graphical programming lang...
Sort
View
CHI
2009
ACM
14 years 4 months ago
Comparing the use of tangible and graphical programming languages for informal science education
Much of the work done in the field of tangible interaction has focused on creating tools for learning; however, in many cases, little evidence has been provided that tangible inte...
Michael S. Horn, Erin Treacy Solovey, R. Jordan Cr...
ACMIDC
2008
13 years 5 months ago
Tangible programming and informal science learning: making TUIs work for museums
In this paper we describe the design and initial evaluation of a tangible computer programming exhibit for children on display at the Boston Museum of Science. We also discuss fiv...
Michael S. Horn, Erin Treacy Solovey, Robert J. K....
CHI
2007
ACM
14 years 4 months ago
Tangible avatar and tangible earth: a novel interface for astronomy education
The capability to support spatial perception plays an important role in developing material for astronomy education. Considering this, we developed a novel tangible user interface...
Jun Yamashita, Hideaki Kuzuoka, Chiaki Fujimon, Mi...
SIGCSE
2009
ACM
189views Education» more  SIGCSE 2009»
14 years 4 months ago
QuickDraw: bringing graphics into first year
This paper describes a new tool for introducing computer graphics and multimedia applications into first year, called QuickDraw, and our experience using it. QuickDraw provides an...
Ben Stephenson, Craig Taube-Schock
ACMSE
2009
ACM
13 years 7 months ago
Using computer graphics to explore object oriented concepts using C
Most recent graphics courses are what we would call topdown courses. Courses that focus on using graphical packages to implement and teach graphics. The course discussed in this p...
William C. Kreahling