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DSRT
2006
IEEE
13 years 10 months ago
Comparison of head gaze and head and eye gaze within an immersive environment
For efficient collaboration between participants, eye gaze is seen as being critical for interaction. Teleconferencing systems such as the AcessGrid allow users to meet across ge...
Norman Murray, David J. Roberts
TVCG
2012
191views Hardware» more  TVCG 2012»
11 years 7 months ago
Live Speech Driven Head-and-Eye Motion Generators
—This paper describes a fully automated framework to generate realistic head motion, eye gaze, and eyelid motion simultaneously based on live (or recorded) speech input. Its cent...
Binh Huy Le, Xiaohan Ma, Zhigang Deng

Publication
237views
12 years 6 months ago
Estimation of behavioral user state based on eye gaze and head pose—application in an e-learning environment
Most e-learning environments which utilize user feedback or profiles, collect such information based on questionnaires, resulting very often in incomplete answers, and sometimes de...
Stylianos Asteriadis, Paraskevi Tzouveli, Kostas K...
COST
2010
Springer
134views Multimedia» more  COST 2010»
12 years 11 months ago
Speech, Gaze and Head Motion in a Face-to-Face Collaborative Task
: In the present work we observe two subjects interacting in a collaborative task on a shared environment. During the experiment we measured the task completion time under two diff...
Sascha Fagel, Gérard Bailly
ETRA
2004
ACM
134views Biometrics» more  ETRA 2004»
13 years 8 months ago
Visual deictic reference in a collaborative virtual environment
This paper evaluates the use of Visual Deictic Reference (VDR) in Collaborative Virtual Environments (CVEs). A simple CVE capable of hosting two (or more) participants simultaneou...
Andrew T. Duchowski, Nathan Cournia, Brian Cumming...