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ACMDIS
2004
ACM
13 years 11 months ago
Design in the absence of practice: breaching experiments
IT research is often informed by studies of the practices that new technologies are to be embedded in and which they transform in their use. The development of mixed reality, tang...
Andy Crabtree
DSRT
2003
IEEE
13 years 11 months ago
Real Time Inspection of Hidden Worlds
“Smart Things” are commonly understood as wireless ad-hoc networked, mobile, autonomous, special purpose computing appliances, usually interacting with their environment impli...
Alois Ferscha, Markus Keller
AVI
2004
13 years 7 months ago
Observing and adapting user behavior in navigational 3D interfaces
In a navigation-oriented interaction paradigm, such as desktop, mixed and augmented virtual reality, recognizing the user needs is a valuable improvement, provided that the system...
Augusto Celentano, Fabio Pittarello
PERVASIVE
2006
Springer
13 years 5 months ago
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief En
In this paper we present an initial user feedback study of the Road Rager prototype. Road Rager is a mixed reality game, designed to enable passengers in different cars to play aga...
Liselott Brunnberg, Oskar Juhlin
CHI
1994
ACM
13 years 9 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel