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» Compensating for low frame rates
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LCN
2006
IEEE
13 years 11 months ago
On Access Point Selection in IEEE 802.11 Wireless Local Area Networks
In wireless local area networks often a station can potentially associate with more than one access point. Therefore, a relevant question is which access point to select “best...
Murad Abusubaih, James Gross, Sven Wiethölter...
CGF
2010
163views more  CGF 2010»
13 years 5 months ago
Meshless Shape and Motion Design for Multiple Deformable Objects
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
ASPLOS
2009
ACM
14 years 6 months ago
StreamRay: a stream filtering architecture for coherent ray tracing
The wide availability of commodity graphics processors has made real-time graphics an intrinsic component of the human/computer interface. These graphics cores accelerate the z-bu...
Karthik Ramani, Christiaan P. Gribble, Al Davis
IUI
2004
ACM
13 years 11 months ago
An intelligent 3D user interface adapting to user control behaviors
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...
Tsai-Yen Li, Shu-Wei Hsu
SIGGRAPH
2000
ACM
13 years 10 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...