Sciweavers

47 search results - page 2 / 10
» Competition and Coordination in Stochastic Games
Sort
View
CORR
2010
Springer
99views Education» more  CORR 2010»
13 years 2 months ago
How I won the "Chess Ratings - Elo vs the Rest of the World" Competition
This article discusses in detail the rating system that won the kaggle competition "Chess Ratings: Elo vs the rest of the world". The competition provided a historical d...
Yannis Sismanis
ATAL
2005
Springer
13 years 7 months ago
Tactical coordination in no-press diplomacy
While there is a broad theoretic foundation for creating computational players for two-player games, such as Chess, the multi-player domain is not as well explored. We make an att...
Stefan J. Johansson, Fredrik Håård
ATAL
2010
Springer
13 years 6 months ago
Using counterfactual regret minimization to create competitive multiplayer poker agents
Games are used to evaluate and advance Multiagent and Artificial Intelligence techniques. Most of these games are deterministic with perfect information (e.g. Chess and Checkers)....
Nicholas Abou Risk, Duane Szafron
GLOBECOM
2009
IEEE
13 years 9 months ago
Competitive Wireless Access for Data Streaming over Vehicle-to-Roadside Communications
This paper considers the problem of optimal and competitive wireless access for data streaming over vehicleto-roadside (V2R) communication. In a service area, the onboard units (OB...
Dusit Niyato, Ekram Hossain, Ping Wang
CORR
2010
Springer
88views Education» more  CORR 2010»
13 years 5 months ago
Unbeatable Imitation
We show that for many classes of symmetric two-player games, the simple decision rule "imitate-the-best" can hardly be beaten by any other decision rule. We provide nece...
Peter Duersch, Joerg Oechssler, Burkhard C. Schipp...