This article discusses in detail the rating system that won the kaggle competition "Chess Ratings: Elo vs the rest of the world". The competition provided a historical d...
While there is a broad theoretic foundation for creating computational players for two-player games, such as Chess, the multi-player domain is not as well explored. We make an att...
Games are used to evaluate and advance Multiagent and Artificial Intelligence techniques. Most of these games are deterministic with perfect information (e.g. Chess and Checkers)....
This paper considers the problem of optimal and competitive wireless access for data streaming over vehicleto-roadside (V2R) communication. In a service area, the onboard units (OB...
We show that for many classes of symmetric two-player games, the simple decision rule "imitate-the-best" can hardly be beaten by any other decision rule. We provide nece...
Peter Duersch, Joerg Oechssler, Burkhard C. Schipp...