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» Complex Water Effects at Interactive Frame Rates
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VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
13 years 11 months ago
Advanced Multi-Frame Rate Rendering Techniques
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronousl...
Jan P. Springer, Christopher Lux, Dirk Reiners, Be...
HICSS
2002
IEEE
68views Biometrics» more  HICSS 2002»
13 years 10 months ago
Framing Virtual Interactivity between Government and Citizens: A Study of Feedback Systems in the Chicago Police Department
This paper considers the current efforts to describe the effect of Internet-based technology on interactivity between citizens and public organizations to be incomplete and poorly...
Shelley Fulla, Eric W. Welch
GRAPHITE
2005
ACM
13 years 11 months ago
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst
VTC
2010
IEEE
171views Communications» more  VTC 2010»
13 years 3 months ago
Optimum Physical-Layer Frame Size for Maximising the Application-Layer Rateless Code's Effective Throughput
— The tolerable packet-loss ratio of an Internet Protocol (IP) based wireless networks varies according to the specific services considered. File transfer for example must be er...
Tim Stevens, Robert G. Maunder, Lajos Hanzo
GLOBECOM
2009
IEEE
13 years 8 months ago
Conjectural Equilibrium in Water-Filling Games
—This paper considers a non-cooperative game in which competing users sharing a frequency-selective interference channel selfishly optimize their power allocation in order to imp...
Yi Su, Mihaela van der Schaar