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» Componentization: The Visitor Example
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AIIDE
2007
13 years 7 months ago
Player Autonomy versus Designer Intent: A Case Study of Interactive Tour Guides
We explore the tradeoff between player autonomy and designer intent by simulating a system of autonomous museum tour guides. Visitors may have different art preferences or may wis...
David L. Roberts, Andrew S. Cantino, Charles Lee I...
CHI
2000
ACM
13 years 9 months ago
Developing a context-aware electronic tourist guide: some issues and experiences
In this paper, we describe our experiences of developing and evaluating GUIDE, an intelligent electronic tourist guide. The GUIDE system has been built to overcome many of the lim...
Keith Cheverst, Nigel Davies, Keith Mitchell, Adri...
ATAL
2007
Springer
13 years 11 months ago
Autonomous nondeterministic tour guides: improving quality of experience with TTD-MDPs
In this paper, we address the problem of building a system of autonomous agents for a complex environment, in our case, a museum with many visitors. Visitors may have varying pref...
Andrew S. Cantino, David L. Roberts, Charles L. Is...
CONCURRENCY
2006
112views more  CONCURRENCY 2006»
13 years 5 months ago
Implementing BPEL4WS: the architecture of a BPEL4WS implementation
e a set of very distinctive abstractions that result in significant modifications of the basic workflow model as outlined in pre-existing workflow model, see [2] for example. In pa...
Francisco Curbera, Rania Khalaf, William Nagy, San...
MHCI
2004
Springer
13 years 10 months ago
Supporting Museum Co-visits Using Mobile Devices
Abstract. The goal of this work is to provide tools that promote social interactions between visitors through cooperative and educational games. In this paper, we describe how to s...
Yann Laurillau, Fabio Paternò