In this paper we describe a strategy for efficient predictive compression of texture coordinates. Previous works in mesh compression often claim that this mesh property can simpl...
Previous works related to texture coordinate coding of the three-dimensional(3-D) mesh models employed the same predictor as the geometry coder. However, discontinuities in the tex...
Sung-Yeol Kim, Young-Suk Yoon, Seung Man Kim, Kwan...
The current standard image-compression approaches rely on fairly simple predictions, using either block- or wavelet-based methods. While many more sophisticated texture-modeling a...
Many polygon meshes have properties such as shading normals, colours, texture coordinates, and/or material attributes that are associated with the vertices, faces or corners of th...
A rough texture modelling involves a huge image data-set - the Bidirectional Texture Function (BTF). This 6-dimensional function depends on planar texture coordinates as well as o...