Sciweavers

241 search results - page 2 / 49
» Computation of Irradiance from Triangles by Adaptive Samplin...
Sort
View
EGPGV
2011
Springer
366views Visualization» more  EGPGV 2011»
12 years 8 months ago
GPU Algorithms for Diamond-based Multiresolution Terrain Processing
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
M. Adil Yalçin, Kenneth Weiss, Leila De Flo...
VMV
2007
155views Visualization» more  VMV 2007»
13 years 6 months ago
Accurate Computation of Geodesic Distance Fields for Polygonal Curves on Triangle Meshes
We present an algorithm for the efficient and accurate computation of geodesic distance fields on triangle meshes. We generalize the algorithm originally proposed by Surazhsky e...
David Bommes, Leif Kobbelt
VISUALIZATION
2000
IEEE
13 years 9 months ago
Semi-regular mesh extraction from volumes
We present a novel method to extract iso-surfaces from distance volumes. It generates high quality semi-regular multiresolution meshes of arbitrary topology. Our technique proceed...
Zoë J. Wood, Peter Schröder, David E. Br...
VISUALIZATION
1997
IEEE
13 years 9 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
ICIP
2005
IEEE
14 years 6 months ago
Curvature-based adaptive remeshing for wavelet-based multiresolution 3D meshes
Most of the meshes coming from a variety of source are over sampled and exhibit highly irregular connectivity that prevent efficient wavelet analysis. Remeshing comes as a solutio...
Alexandre Gouaillard, Arnaud Gelas, Eric Boix, R&e...