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» Computation reuse for rigid-body dynamics
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SIGGRAPH
1994
ACM
13 years 8 months ago
Fast contact force computation for nonpenetrating rigid bodies
A new algorithm for computing contact forces between solid objects with friction is presented. The algorithm allows a mix of contact points with static and dynamic friction. In co...
David Baraff
CA
1998
IEEE
13 years 8 months ago
Technical Issues on Simulating Impulse and Friction in Three Dimensional Rigid Body Dynamics
An algorithm for simulating simultaneous collision impulse with friction working at multiple collision points between three dimensional rigid bodies is described. We also present ...
Katsuaki Kawachi, Hiromasa Suzuki, Fumihiko Kimura
SIGGRAPH
1989
ACM
13 years 8 months ago
Analytical methods for dynamic simulation of non-penetrating rigid bodies
A method for analytically calculating the forces between systems of rigid bodies in resting (non-colliding) contact is presented. The systems of bodies may either be in motion or ...
David Baraff
SI3D
1995
ACM
13 years 7 months ago
Impulse-Based Simulation of Rigid Bodies
We introduce a promising new approach to rigid body dynamic simulation called impulse-based simulation. The method is well suited to modeling physical systems with large numbers o...
Brian Mirtich, John F. Canny
AAAI
1997
13 years 5 months ago
Qualitative Rigid Body Mechanics
We present a theory of qualitative rigid body mechanics and describe a program that uses this theory to compute qualitative dynamic simulations.1 The program works directly from a...
Thomas F. Stahovich, Randall Davis, Howard E. Shro...