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» Computational Complexity of Two-Dimensional Platform Games
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ACMACE
2009
ACM
13 years 6 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
CG
2005
Springer
13 years 4 months ago
Intelligent virtual environments for virtual reality art
The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interactio...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc...
AGS
2009
Springer
13 years 11 months ago
Intelligent Agent Modeling as Serious Game
We propose a novel approach to intelligent tutoring gaming simulations designed for both educational and inquiry purposes in complex multi-actor systems such as infrastructures or...
D. W. F. van Krevelen
JRTIP
2008
118views more  JRTIP 2008»
13 years 4 months ago
Custom parallel caching schemes for hardware-accelerated image compression
Abstract In an effort to achieve lower bandwidth requirements, video compression algorithms have become increasingly complex. Consequently, the deployment of these algorithms on Fi...
Su-Shin Ang, George A. Constantinides, Wayne Luk, ...
IPPS
2002
IEEE
13 years 9 months ago
System-Level Analysis for MPEG-4 Decoding on a Multi-Processor Architecture
The convergence of TV and new features such as Internet and games, requires a generic media-processing platform, that enables simultaneous execution of very diverse tasks, ranging...
Egbert G. T. Jaspers, Erik B. van der Tol, Peter H...