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» Computational Complexity of Weighted Threshold Games
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SIGECOM
2006
ACM
96views ECommerce» more  SIGECOM 2006»
13 years 11 months ago
Non-cooperative multicast and facility location games
We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...
IV
2009
IEEE
107views Visualization» more  IV 2009»
13 years 12 months ago
Multiscale Visual Analysis of Lexical Networks
A lexical network is a very useful resource for natural language processing systems. However, building high quality lexical networks is a complex task. “Jeux de mots” is a web...
Guillaume Artignan, Mountaz Hascoët, Mathieu ...
FOCS
2008
IEEE
13 years 5 months ago
Market Equilibria in Polynomial Time for Fixed Number of Goods or Agents
We consider markets in the classical Arrow-Debreu model. There are n agents and m goods. Each buyer has a concave utility function (of the bundle of goods he/she buys) and an init...
Nikhil R. Devanur, Ravi Kannan
IJON
2007
184views more  IJON 2007»
13 years 5 months ago
Convex incremental extreme learning machine
Unlike the conventional neural network theories and implementations, Huang et al. [Universal approximation using incremental constructive feedforward networks with random hidden n...
Guang-Bin Huang, Lei Chen
MFCS
2004
Springer
13 years 10 months ago
Captive Cellular Automata
Abstract. We introduce a natural class of cellular automata characterised by a property of the local transition law without any assumption on the states set. We investigate some al...
Guillaume Theyssier