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» Computational ludics
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TLCA
2009
Springer
13 years 11 months ago
Partial Orders, Event Structures and Linear Strategies
We introduce a Game Semantics where strategies are partial orders, and composition is a generalization of the merging of orders. Building on this, to bridge between Game Semantics ...
Claudia Faggian, Mauro Piccolo
CSCW
2007
ACM
13 years 5 months ago
Entertaining Situated Messaging at Home
Leisure computing has been traditional associated with interactive entertainment media and game playing, yet despite the penetration of computing into the home, this form of engage...
Mark Perry, Dorothy Rachovides
CRITICAL
2005
13 years 7 months ago
Reflective design
As computing moves into every aspect of our daily lives, the process, values and assumptions that underlie our technical practices may unwittingly be propagated throughout our cul...
Phoebe Sengers, Kirsten Boehner, Shay David, Josep...
CHI
2006
ACM
14 years 5 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
CSL
2007
Springer
13 years 11 months ago
From Proofs to Focused Proofs: A Modular Proof of Focalization in Linear Logic
Abstract. Probably the most significant result concerning cut-free sequent calculus proofs in linear logic is the completeness of focused proofs. This completeness theorem has a n...
Dale Miller, Alexis Saurin