Computer games have increasingly been the focus of user-led innovations in the form of game mods. This paper examines how different kinds of socio-technical affordances serve to o...
This paper suggests that the digital games industry products are not limited to games-related hardware and software or the related spin-off industry products. Further, consumers â...
This paper will focus on the inter-relationships between media, technology and culture as demonstrated by the online multiplayer FPS scene, and will make explicit the degree to wh...
This paper explores visualisation of a simplified model of a financial market, known as the Minority Game, using a computer game modification (mod) as a medium. The purpose of thi...
Stewart G. Heckenberg, Ric D. Herbert, Richard Web...