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» Computer Graphic Simulation of Light Reflection from Paper
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SIGGRAPH
1994
ACM
13 years 9 months ago
The RADIANCE lighting simulation and rendering system
This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with...
Gregory J. Ward
CGF
2004
203views more  CGF 2004»
13 years 4 months ago
A Biophysically-Based Spectral Model of Light Interaction with Human Skin
Despite the notable progress in physically-based rendering, there is still a long way to go before we can automatically generate predictable images of biological materials. In thi...
Aravind Krishnaswamy, Gladimir V. G. Baranoski
SIGGRAPH
1992
ACM
13 years 9 months ago
A fast and accurate light reflection model
This multimedia paper elaborates on the comprehensive physically
Xiao D. He, Patrick O. Heynen, Richard L. Phillips...
SIGGRAPH
1997
ACM
13 years 8 months ago
Object shape and reflectance modeling from observation
An object model for computer graphics applications should contain two aspects of information: shape and reflectance properties of the object. A number of techniques have been deve...
Yoichi Sato, Mark D. Wheeler, Katsushi Ikeuchi
SIGGRAPH
1994
ACM
13 years 9 months ago
Textures and radiosity: controlling emission and reflection with texture maps
In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows...
Reid Gershbein, Peter Schröder, Pat Hanrahan