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GW
2003
Springer
138views Biometrics» more  GW 2003»
13 years 10 months ago
Hand Postures Recognition in Large - Display VR Environments
Large–display environments like Reality Center or Powerwall are recent equipments used in the Virtual Reality (VR) field. In contrast to HMDs or similar displays, they allow sev...
Jean-Baptiste de la Rivière, Pascal Guitton
ICMCS
2007
IEEE
134views Multimedia» more  ICMCS 2007»
13 years 11 months ago
Retrieving and Exploiting Hand's Orientation in Tabletop Interaction
Large displays and hand gestures can be combined to augment the traditional desktop paradigm, allowing for multiple co-located users to interact simultaneously with a single compu...
João Carreira, Paulo Peixoto
SCIA
2005
Springer
224views Image Analysis» more  SCIA 2005»
13 years 10 months ago
Interactive 3-D Modeling System Using a Hand-Held Video Camera
Recently, a number of methods for 3-D modeling from images have been developed. However, the accuracy of a reconstructed model depends on camera positions and postures with which t...
Kenji Fudono, Tomokazu Sato, Naokazu Yokoya
CVIU
2007
121views more  CVIU 2007»
13 years 4 months ago
Vision-based hand pose estimation: A review
Direct use of the hand as an input device is an attractive method for providing natural human–computer interaction (HCI). Currently, the only technology that satisfies the adva...
Ali Erol, George Bebis, Mircea Nicolescu, Richard ...
HCI
2009
13 years 2 months ago
Database-Driven Grasp Synthesis and Ergonomic Assessment for Handheld Product Design
Recently, simulation-based ergonomic assessments for handheld products, such as mobile phones, have seen a growing interest and have been increasingly studied. In these studies, th...
Keisuke Kawaguchi, Yui Endo, Satoshi Kanai