Sciweavers

9 search results - page 1 / 2
» Computer Supported Collaborative Sports: Creating Social Spa...
Sort
View
IWEC
2004
13 years 6 months ago
Computer Supported Collaborative Sports: Creating Social Spaces Filled with Sports Activities
We present the newly emerging research field of Computer Supported Collaborative Sports (CSCS). By applying innovative input and output technologies, it enables players to experien...
Volker Wulf, Eckehard F. Moritz, Christian Henneke...
CHI
2011
ACM
12 years 8 months ago
Real-time nonverbal opinion sharing through mobile phones during sports events
Even with the rise of the World Wide Web, TV has remained the most pervasive entertainment medium and is nowadays often used together with other media, which allow for active part...
Alireza Sahami Shirazi, Michael Rohs, Robert Schle...
CHI
2009
ACM
14 years 5 months ago
Design influence on social play in distributed exertion games
Exertion games are an emerging form of interactive games that require players to invest significant physical effort as part of the gameplay, rather than just pressing buttons. The...
Florian Mueller, Martin R. Gibbs, Frank Vetere
OZCHI
2009
ACM
13 years 11 months ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...
HCI
2009
13 years 2 months ago
Social-Technical Tools for Collaborative Sensemaking and Sketching
Sensemaking is a deliberate effort to understand events or information, and a sketch is an exploratory graphic composition of a concept or observation. Within the architecture doma...
James Sullivan, Meredith Banasiak, Christopher Mes...