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» Computer art: a personal recollection
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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
13 years 12 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
SIGIR
2003
ACM
13 years 11 months ago
Automatic image annotation and retrieval using cross-media relevance models
Libraries have traditionally used manual image annotation for indexing and then later retrieving their image collections. However, manual image annotation is an expensive and labo...
Jiwoon Jeon, Victor Lavrenko, R. Manmatha
SIGCOMM
1996
ACM
13 years 10 months ago
Receiver-Driven Layered Multicast
State of the art, real-time, rate-adaptive, multimedia applications adjust their transmission rate to match the available network capacity. Unfortunately, this source-based rate-a...
Steven McCanne, Van Jacobson, Martin Vetterli
DOCENG
2005
ACM
13 years 7 months ago
Injecting information into atomic units of text
This paper presents a new approach to text processing, based on textemes. These are atomic text units generalising the concepts of character and glyph by merging them in a common ...
Yannis Haralambous, Gábor Bella
CODES
2010
IEEE
13 years 3 months ago
Statistical approach in a system level methodology to deal with process variation
The impact of process variation in state of the art technology makes traditional (worst case) designs unnecessarily pessimistic, which translates to suboptimal designs in terms of...
Concepción Sanz Pineda, Manuel Prieto, Jos&...