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» Computer graphics identification using genetic algorithm
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GECCO
2005
Springer
116views Optimization» more  GECCO 2005»
13 years 11 months ago
Terrain generation using genetic algorithms
We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
AMC
2005
191views more  AMC 2005»
13 years 5 months ago
Model identification of ARIMA family using genetic algorithms
ARIMA is a popular method to analyze stationary univariate time series data. There are usually three main stages to build an ARIMA model, including model identification, model est...
Chorng-Shyong Ong, Jih-Jeng Huang, Gwo-Hshiung Tze...
GECCO
2008
Springer
257views Optimization» more  GECCO 2008»
13 years 6 months ago
Rapid evaluation and evolution of neural models using graphics card hardware
This paper compares three common evolutionary algorithms and our modified GA, a Distributed Adaptive Genetic Algorithm (DAGA). The optimal approach is sought to adapt, in near rea...
Thomas F. Clayton, Leena N. Patel, Gareth Leng, Al...
GREC
2007
Springer
13 years 9 months ago
ARG Based on Arcs and Segments to Improve the Symbol Recognition by Genetic Algorithm
In this paper a genetic matching scheme is extended to take into account primitive arcs and complex description in the pattern recognition process. Classical ways only focus on seg...
J.-P. Salmon, Laurent Wendling
CG
2004
Springer
13 years 5 months ago
Procedural 3D texture synthesis using genetic programming
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investigated. Genetic algorithms employ a search strategy inspired by Darwinian natural...
Adam Hewgill, Brian J. Ross