Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a...
Traditional flat screen displays present 2D images. 3D and 4D displays have been proposed making use of lenslet arrays to shape a fixed outgoing light field for horizontal or bidi...
Martin Fuchs, Ramesh Raskar, Hans-Peter Seidel, He...
Excessive power consumption is becoming a major barrier to extracting the maximum performance from high-performance parallel systems. Therefore, techniques oriented towards reduci...
This paper describes a method for creating object surfaces from binary-segmented data that are free from aliasing and terracing artifacts. In this method, a net of linked surface n...
The availability of multicore processors has led to significant interest in compiler techniques for speculative parallelization of sequential programs. Isolation of speculative s...