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» Computing Nash Equilibria of Action-Graph Games
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FORMATS
2010
Springer
13 years 3 months ago
Computing Equilibria in Two-Player Timed Games via Turn-Based Finite Games
We study two-player timed games where the objectives of the two players are not opposite. We focus on the standard notion of Nash equilibrium and propose a series of transformation...
Patricia Bouyer, Romain Brenguier, Nicolas Markey
ISPDC
2008
IEEE
13 years 12 months ago
Computing Equilibria in Bimatrix Games by Parallel Support Enumeration
We consider the problem of computing all Nash equilibria in bimatrix games (i.e., nonzero-sum two-player noncooperative games). Computing all Nash equilibria for large bimatrix ga...
Jonathan Widger, Daniel Grosu
MOR
2010
106views more  MOR 2010»
13 years 3 months ago
Smoothing Techniques for Computing Nash Equilibria of Sequential Games
We develop first-order smoothing techniques for saddle-point problems that arise in the Nash equilibria computation of sequential games. The crux of our work is a construction of ...
Samid Hoda, Andrew Gilpin, Javier Peña, Tuo...
ESA
2010
Springer
236views Algorithms» more  ESA 2010»
13 years 6 months ago
Computing Pure Nash and Strong Equilibria in Bottleneck Congestion Games
Bottleneck congestion games properly model the properties of many real-world network routing applications. They are known to possess strong equilibria
Tobias Harks, Martin Hoefer, Max Klimm, Alexander ...
TCS
2010
13 years 4 days ago
Window-games between TCP flows
We consider network congestion problems between TCP flows and define a new game, the Window-game, which models the problems of network congestion caused by the competing flows. An...
Pavlos S. Efraimidis, Lazaros Tsavlidis, George B....