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» Computing Spatial Similarity by Games
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AIIA
2001
Springer
13 years 9 months ago
Computing Spatial Similarity by Games
In: F. Esposito (Eds.), Congress of the Italian Association for Artificial
Marco Aiello
IE
2007
13 years 6 months ago
Portal-based sound propagation for first-person computer games
First-person computer games are a popular modern video game genre. A new method is proposed, the Directional Propagation Cache, that takes advantage of the very common portal spat...
Cameron Foale, Peter Vamplew
VLDB
1995
ACM
97views Database» more  VLDB 1995»
13 years 8 months ago
Similarity based Retrieval of Pictures Using Indices on Spatial Relationships
The paper presents (i) two similarity based methods for retrieval of pictures using indices on spatial relationships; (ii) efficient algorithms for the deduction and reduction of ...
A. Prasad Sistla, Clement T. Yu, Chengwen Liu, Kin...
PPSN
2000
Springer
13 years 8 months ago
Spatial Games with Adaptive Tit-For-Tats
This paper presents an adaptive tit-for-tat strategy and a study of its behavior in spatial IPD games. The adaptive tit-for-tat strategy is shown elsewhere to demonstrate high perf...
Elpida Tzafestas