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GMP
2006
IEEE
118views Solid Modeling» more  GMP 2006»
13 years 9 months ago
Computing a Family of Skeletons of Volumetric Models for Shape Description
Skeletons are important shape descriptors in object representation and recognition. Typically, skeletons of volumetric models are computed using iterative thinning. However, tradi...
Tao Ju, Matthew L. Baker, Wah Chiu
CVPR
2001
IEEE
14 years 5 months ago
Three-Dimensional Medial Shape Representation Incorporating Object Variability
This paper presents a novel processing scheme for the automatic computation of a medial shape model which is representative for an object population with shape variability. The se...
Martin Styner, Guido Gerig
COMPGEOM
2009
ACM
13 years 8 months ago
The scale axis picture show
We demonstrate how the scale axis transform can be used to compute a parameterized family of shape skeletons. The skeletons gradually represent only the most important features of...
Joachim Giesen, Balint Miklos, Mark Pauly, Camille...
TOG
2008
239views more  TOG 2008»
13 years 3 months ago
Skeleton extraction by mesh contraction
eleton is a very useful 1D structure to abstract the geometry and topology of a 3D object. Extraction of curve-skeletons is a fundamental problem in computer graphics, visualizatio...
Oscar Kin-Chung Au, Chiew-Lan Tai, Hung-Kuo Chu, D...
EUROGRAPHICS
2010
Eurographics
13 years 4 months ago
Consensus Skeleton for Non-rigid Space-time Registration
We introduce the notion of consensus skeletons for non-rigid space-time registration of a deforming shape. Instead of basing the registration on point features, which are local an...
Qian Zheng, Andrei Sharf, Andrea Tagliasacchi, Bao...