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» Computing the Nucleolus of Matching, Cover and Clique Games
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AAAI
2012
11 years 7 months ago
Computing the Nucleolus of Matching, Cover and Clique Games
In cooperative games, a key question is to find a division of payoffs to coalition members in a fair manner. Nucleolus is one of such solution concepts that provides a stable sol...
Ning Chen, Pinyan Lu, Hongyang Zhang
ATAL
2010
Springer
13 years 5 months ago
Monotone cooperative games and their threshold versions
Cooperative games provide an appropriate framework for fair and stable resource allocation in multiagent systems. This paper focusses on monotone cooperative games, a class which ...
Haris Aziz, Felix Brandt, Paul Harrenstein
EMMCVPR
2001
Springer
13 years 9 months ago
Matching Free Trees, Maximal Cliques, and Monotone Game Dynamics
—Motivated by our recent work on rooted tree matching, in this paper we provide a solution to the problem of matching two free (i.e., unrooted) trees by constructing an associati...
Marcello Pelillo
ICPR
2000
IEEE
14 years 5 months ago
Attributed Tree Homomorphism Using Association Graphs
The matching of hierarchical relational structures is of significant interest in computer vision and pattern recognition. We have recently introduced a new solution to this proble...
Massimo Bartoli, Marcello Pelillo, Kaleem Siddiqi,...
JGAA
2000
179views more  JGAA 2000»
13 years 4 months ago
Approximation Algorithms for Some Graph Partitioning Problems
This paper considers problems of the following type: given an edgeweighted k-colored input graph with maximum color class size c, find a minimum or maximum c-way cut such that eac...
George He, Jiping Liu, Cheng Zhao