Abstract. This paper presents an optimization framework for estimating the motion and underlying physical parameters of a rigid body in free flight from video. The algorithm takes ...
Physical simulation of dynamic objects has become commonplace in computer graphics because it produces highly realistic animations. In this paradigm the animator provides few phys...
Jovan Popovic, Steven M. Seitz, Michael Erdmann, Z...
— In this paper we present a novel framework for computing the steady turning motion of a robotic fish undergoing periodic body and/or tail deformation. Taking the turning radiu...
Qingsong Hu, Dawn R. Hedgepeth, Lihong Xu, Xiaobo ...
This paper presents a video-based motion modeling technique for generating physically realistic human motion from monocular video sequences. We formulate the video-based motion mo...
The most popular approaches for the simulation of dynamic systems in computer graphics are force based. Internal and external forces are accumulated from which accelerations are c...