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» Computing the antipenumbra of an area light source
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SIGGRAPH
1992
ACM
13 years 8 months ago
Computing the antipenumbra of an area light source
We define the antiumbra and the antipenumbra of a convex area light source shining through a sequence of convex areal holes in three dimensions. The antiumbra is the volume from w...
Seth J. Teller
ICPR
2004
IEEE
14 years 5 months ago
Estimation of the Size and Location of Multiple Area Light Sources
Most illuminant estimation algorithms worked on point light sources or directional light sources. Little attempt has been made, however, to estimate area light sources. In this pa...
Chandra Kambhamettu, Wei Zhou
CGVR
2006
13 years 6 months ago
Real-time Computation of Area Shadows - A Geometrical Algorithm
The computation of soft shadows created by area light sources is a well-known problem in computer graphics. Due to the complexity of the problem, soft shadows commonly are generat...
Michael Boehl, Wolfgang Stürzlinger
SIGGRAPH
1994
ACM
13 years 8 months ago
A fast shadow algorithm for area light sources using backprojection
The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
George Drettakis, Eugene Fiume
RT
1997
Springer
13 years 9 months ago
Incremental Updates to Scenes Illuminated by Area Light Sources
Abstract: An object space algorithm for computing shadows in dynamic scenes illuminated by area light sources is presented. A mesh with the shadow boundaries as well as other disco...
Yiorgos Chrysanthou, Mel Slater