Sciweavers

172 search results - page 3 / 35
» Concept Learning Games: The Game of Query and Response
Sort
View
ACMACE
2008
ACM
13 years 7 months ago
Evaluation of a pervasive game for domestic energy engagement among teenagers
In this paper, we present Power Agent - a pervasive game designed to encourage teenagers and their families to reduce energy consumption in the home. The idea behind this mobile p...
Anton Gustafsson, Magnus Bång
ATAL
2004
Springer
13 years 10 months ago
Best-Response Multiagent Learning in Non-Stationary Environments
This paper investigates a relatively new direction in Multiagent Reinforcement Learning. Most multiagent learning techniques focus on Nash equilibria as elements of both the learn...
Michael Weinberg, Jeffrey S. Rosenschein
DIGRA
2005
Springer
13 years 11 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
SBP
2012
Springer
12 years 26 days ago
Lessons Learned in Using Social Media for Disaster Relief - ASU Crisis Response Game
In disasters such as the earthquake in Haiti and the tsunami in Japan, people used social media to ask for help or report injuries. The popularity, efficiency, and ease of use of s...
Mohammad Ali Abbasi, Shamanth Kumar, Jose Augusto ...
AIS
2006
Springer
13 years 5 months ago
Making games for social change
This paper provides an overview of creating games for change from within an academic context, focusing specifically on the development of educational computer games for middle scho...
Mary Flanagan