Student models for Intelligent Computer Assisted Language Learning (ICALL) have largely focused on the acquisition of grammatical structures. In this paper, we motivate a broader p...
In distance learning for computer literacy, a student's skill is dependent on personal experience. In such cases, it is important to determine the student's understandin...
The focus of this paper is on student learning theory. Use is made of an "analytic discovery tool" called Quantitative CyberQuest (QCQ) to help conceptualize the many go...
Abstract. Adaptive navigation support normally attempts to make selecting a relevant hyperlink as easy as possible. However, in educational applications, this may have negative lea...
—The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced ...