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» Concurrency by modularity: design patterns, a case in point
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COMPSAC
2004
IEEE
13 years 7 months ago
Modular Design of Reactive Systems
: We concentrate on two major aspects of reactive system design: behavior control and modularity. These are studied from a formal point of view, within the framework of action syst...
Cristina Cerschi Seceleanu, Tiberiu Seceleanu
BMCBI
2008
106views more  BMCBI 2008»
13 years 3 months ago
Ontology Design Patterns for bio-ontologies: a case study on the Cell Cycle Ontology
Background: Bio-ontologies are key elements of knowledge management in bioinformatics. Rich and rigorous bio-ontologies should represent biological knowledge with high fidelity an...
Mikel Egaña Aranguren, Erick Antezana, Mart...
FPL
2006
Springer
125views Hardware» more  FPL 2006»
13 years 7 months ago
Application-Specific Memory Interleaving for FPGA-Based Grid Computations: A General Design Technique
Many compute-intensive applications generate single result values by accessing clusters of nearby points in grids of one, two, or more dimensions. Often, the performance of FGPA i...
Tom Van Court, Martin C. Herbordt
ICRA
2003
IEEE
146views Robotics» more  ICRA 2003»
13 years 9 months ago
Automatic locomotion pattern generation for modular robots
Locomotion is considered as most basic function of robots. In the case of ordinary robots, they are not needed to change locomotion pattern because their configurations are consta...
Akiya Kamimura, Haruhisa Kurokawa, Eiichi Yoshida,...
HICSS
1996
IEEE
123views Biometrics» more  HICSS 1996»
13 years 7 months ago
Concurrency: A Case Study in Remote Tasking and Distributed IPC
Remote tasking encompasses different functionality, such as remote forking, multiple remote spawning, and task migration. In order to overcome the relatively high costs of these m...
Dejan S. Milojicic, Alan Langerman, David L. Black...