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» Concurrent Games with Ordered Objectives
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WS
2005
ACM
13 years 11 months ago
A framework for MAC protocol misbehavior detection in wireless networks
The pervasiveness of wireless devices and the architectural organization of wireless networks in distributed communities, where no notion of trust can be assumed, are the main rea...
Svetlana Radosavac, John S. Baras, Iordanis Koutso...
COLCOM
2009
IEEE
13 years 10 months ago
An analytical study of GWAP-based geospatial tagging systems
—Geospatial tagging (geotagging) is an emerging and very promising application that can help users find a wide variety of location-specific information, and facilitate the deve...
Ling-Jyh Chen, Yu-Song Syu, Bo-Chun Wang, Wang-Chi...
CACM
2002
106views more  CACM 2002»
13 years 5 months ago
Testing and demonstrating context-aware services with Quake III Arena
Developers of context-aware services, i.e. services that make use of sensory information from the environment of their users, often find testing and demonstrating services to be di...
Markus Bylund, Fredrik Espinoza