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SIGECOM
2005
ACM
134views ECommerce» more  SIGECOM 2005»
13 years 10 months ago
Congestion games with failures
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of congestion games to allow for facility failures. In a basic CGF (BCGF) agents ...
Michal Penn, Maria Polukarov, Moshe Tennenholtz
DFG
2009
Springer
13 years 11 months ago
Models of Non-atomic Congestion Games - From Unicast to Multicast Routing
Abstract. We give an overview of important results for non-atomic congestion games in their traditional form along with self-contained and short proofs and then present new results...
Lasse Kliemann, Anand Srivastav
NETGAMES
2006
ACM
13 years 10 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
STOC
2006
ACM
158views Algorithms» more  STOC 2006»
14 years 5 months ago
The effect of collusion in congestion games
Ara Hayrapetyan, Éva Tardos, Tom Wexler
CORR
2008
Springer
109views Education» more  CORR 2008»
13 years 4 months ago
Malicious Bayesian Congestion Games
In this paper, we introduce malicious Bayesian congestion games as an extension to congestion games where players might act in a malicious way. In such a game each player has two t...
Martin Gairing