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CORR
2007
Springer
122views Education» more  CORR 2007»
13 years 5 months ago
Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games
A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synt...
Magnus Boman, Stefan J. Johansson
NOSSDAV
2010
Springer
13 years 10 months ago
Second life: a social network of humans and bots
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
Matteo Varvello, Geoffrey M. Voelker
SCANGIS
2003
13 years 6 months ago
Matching of Datasets
A multiple representation database contains several geographic datasets defined at different resolutions covering the same area. Objects within the different datasets that repre...
Mats Dunkars
WD
2010
13 years 3 months ago
QoE estimation of a location-based mobile game using on-body sensors and QoS-related data
The scope of this paper is the interdisciplinary measurement and modeling methodology of Quality of Experience (QoE) when playing a mobile location-based massively multiplayer onli...
Adrian Juan Verdejo, Katrien De Moor, Istvan Ketyk...
EUROSYS
2009
ACM
14 years 2 months ago
User interactions in social networks and their implications
Social networks are popular platforms for interaction, communication and collaboration between friends. Researchers have recently proposed an emerging class of applications that l...
Christo Wilson, Bryce Boe, Alessandra Sala, Krishn...