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» Connection Geometry, Color, and Stereo
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PAMI
2011
13 years 22 days ago
Overcoming Shadows in 3-Source Photometric Stereo
—Light occlusions are one of the most significant difficulties of photometric stereo methods. When three or more images are available without occlusion, the local surface orien...
Carlos Hernández, George Vogiatzis, Roberto...
SIGGRAPH
2010
ACM
13 years 10 months ago
Ambient point clouds for view interpolation
View interpolation and image-based rendering algorithms often produce visual artifacts in regions where the 3D scene geometry is erroneous, uncertain, or incomplete. We introduce ...
Michael Goesele, Jens Ackermann, Simon Fuhrmann, C...
3DIM
2011
IEEE
12 years 5 months ago
Stereo Matching with Reliable Disparity Propagation
Abstract—In this paper, we propose a novel propagationbased stereo matching algorithm. Starting from an initial disparity map, our algorithm selects highly reliable pixels and pr...
Xun Sun, Xing Mei, Shaohui Jiao, Mingcai Zhou, Hai...
3DIM
2003
IEEE
13 years 11 months ago
Silhouette and Stereo Fusion for 3D Object Modeling
In this paper, we present a new approach to high quality 3D object reconstruction. Starting from a calibrated sequence of color images, the algorithm is able to reconstruct both t...
Carlos Hernández Esteban, Francis Schmitt
TOG
2002
141views more  TOG 2002»
13 years 5 months ago
Geometry images
Surface geometry is often modeled with irregular triangle meshes. The process of remeshing refers to approximating such geometry using a mesh with (semi)-regular connectivity, whi...
Xianfeng Gu, Steven J. Gortler, Hugues Hoppe