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» Considering Reach in Tangible and Table Top Design
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TABLETOP
2006
IEEE
13 years 10 months ago
Considering Reach in Tangible and Table Top Design
Reach heavily impacts all aspects of designing for tangible and tabletop user interfaces. It dictates the input space available to each user and heavily shapes how that space is u...
Aaron Toney, Bruce H. Thomas
ICEIS
2009
IEEE
13 years 11 months ago
An Automated Meeting Assistant: A Tangible Mixed Reality Interface for the AMIDA Automatic Content Linking Device
Abstract. We describe our approach to support ongoing meetings with an automated meeting assistant. The system based on the AMIDA Content Linking Device aims at providing relevant ...
Jochen Ehnes
FDG
2009
ACM
13 years 11 months ago
Exertion in networked games
Physical play familiar from sports activities is a favorite pastime across all cultures and has been attributed with many social, mental and physical health benefits. However, the...
Florian Mueller
ICVS
2003
Springer
13 years 10 months ago
A Framework for Visual Servoing
We consider typical manipulation tasks in terms of a service robot framework. Given a task at hand, such as ”Pick up the cup from the dinner table”, we present a number of diff...
Danica Kragic, Henrik I. Christensen
NOSSDAV
2005
Springer
13 years 10 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong