In this paper we investigate how consistency can be ensured for replicated continuous interactive media, i.e., replicated media which change their state in reaction to user initia...
This note describes how continuous sensing of gesture enabling expressive control of real-time audio/visual media is achieved using Berkeley motes. We have contributed a relativel...
Sha Xin Wei, Giovanni Iachello, Steven Dow, Yoichi...
To maintain consistency, designers of replicated services have traditionally been forced to choose from either strong consistency guarantees or none at all. Realizing that a conti...
In this study we present a scheme called two-dimensional BubbleUp (2DB) for managing parallel disks in a multimedia server. Its goal is to reduce initial latency for interactive m...
Abstract. Self-replication is a fundamental property of many interesting physical, formal and biological systems, such as crystals, waves, automata, and especially forms of natural...