Sciweavers

9 search results - page 1 / 2
» Consistency in replicated continuous interactive media
Sort
View
CSCW
2000
ACM
13 years 9 months ago
Consistency in replicated continuous interactive media
In this paper we investigate how consistency can be ensured for replicated continuous interactive media, i.e., replicated media which change their state in reaction to user initia...
Martin Mauve
ISWC
2003
IEEE
13 years 9 months ago
Continuous Sensing of Gesture for Control of Audio-Visual Media
This note describes how continuous sensing of gesture enabling expressive control of real-time audio/visual media is achieved using Berkeley motes. We have contributed a relativel...
Sha Xin Wei, Giovanni Iachello, Steven Dow, Yoichi...
IWNAS
2008
IEEE
13 years 11 months ago
Adaptive Consistency Guarantees for Large-Scale Replicated Services
To maintain consistency, designers of replicated services have traditionally been forced to choose from either strong consistency guarantees or none at all. Realizing that a conti...
Yijun Lu, Ying Lu, Hong Jiang
FODO
1998
Springer
241views Algorithms» more  FODO 1998»
13 years 8 months ago
2D BubbleUp: Managing Parallel Disks for Media Servers
In this study we present a scheme called two-dimensional BubbleUp (2DB) for managing parallel disks in a multimedia server. Its goal is to reduce initial latency for interactive m...
Edward Y. Chang, Hector Garcia-Molina, Chen Li
ECAL
2003
Springer
13 years 9 months ago
A Universal Framework for Self-Replication
Abstract. Self-replication is a fundamental property of many interesting physical, formal and biological systems, such as crystals, waves, automata, and especially forms of natural...
Bryant Adams, Hod Lipson