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CVPR
2012
IEEE
11 years 7 months ago
Consistent depth maps recovery from a trinocular video sequence
In this paper, we propose a novel dense depth recovery method for a trinocular video sequence. Specifically, we contribute a novel trinocular stereo matching model, which can eff...
Wenzhuo Yang, Guofeng Zhang, Hujun Bao, Jiwon Kim,...
IPAS
2010
13 years 7 months ago
A memory-efficient and time-consistent filtering of depth map sequences
View plus depth` is a 3D video representation where a single color video channel is augmented with per-pixel depth information in the form of gray-scale video sequence. This repre...
Sergey Smirnov, Atanas P. Gotchev, Karen O. Egiaza...
ICCV
2007
IEEE
14 years 6 months ago
Real-Time Visibility-Based Fusion of Depth Maps
We present a viewpoint-based approach for the quick fusion of multiple stereo depth maps. Our method selects depth estimates for each pixel that minimize violations of visibility ...
Paul Merrell, Amir Akbarzadeh, Liang Wang, Philipp...
ICIP
2010
IEEE
13 years 2 months ago
Correlation histogram analysis of depth-enhanced 3D video coding
This paper introduces a correlation histogram method for analyzing the different components of depth-enhanced 3D video representations. Depth-enhanced 3D representations such as m...
Philipp Merkle, Jordi Bayo Singla, Karsten Mü...
AVSS
2005
IEEE
13 years 10 months ago
Object tracking and matting for a class of dynamic image-based representations
Image-based rendering (IBR) is an emerging technology for photo-realistic rendering of scenes from a collection of densely sampled images and videos. Recently, an object-based app...
Zhi-Feng Gan, Shing-Chow Chan, Heung-Yeung Shum