We present two space-efficient algorithms. First, we show how to report a simple path between two arbitrary nodes in a given tree. Using a technique called “computing instead of ...
We present optimal parallel algorithms that run in O( pn) time on a pn pn meshconnected computer for a number of fundamental problems concerning proximity and visibility in a simp...
Assume that two points p and q are given and a finite ordered set of simple polygons, all in the same plane; the basic version of a touring-a-sequence-of-polygons problem (TPP) is...
So far, the best result in running time for solving the fixed watchman route problem (i.e., shortest path for viewing any point in a simple polygon with given start point) is O(n3...
Abstract. We study a constrained version of the shortest path problem in polygonal domains, in which the path must visit a given target polygon. We provide an efficient algorithm f...