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VISUALIZATION
1997
IEEE
13 years 10 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
TOG
2002
153views more  TOG 2002»
13 years 5 months ago
Interactive global illumination in dynamic scenes
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...
DAGSTUHL
2006
13 years 7 months ago
Are we Ready to Embrace the Semantic Web?
action from low level features to high level semantics. Owing to the proliferation of multimedia content in the internet, there is widespread interest in the semantic web community...
Shankar Vembu, Stephan Baumann
SIGGRAPH
1996
ACM
13 years 10 months ago
Hierarchical View-Dependent Structures for Interactive Scene Manipulation
The result of a scene manipulation is usually displayed by rerendering the entire image even if the change has affected only a small portion of it. This paper presents a system th...
Normand Brière, Pierre Poulin
ICCV
2011
IEEE
12 years 5 months ago
Shape-constrained Gaussian Process Regression for Facial-point-based Head-pose Normalization
Given the facial points extracted from an image of a face in an arbitrary pose, the goal of facial-point-based headpose normalization is to obtain the corresponding facial points ...
Ognjen Rudovic, Maja Pantic