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» Constraint satisfaction algorithms for graphical games
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FOCS
2004
IEEE
13 years 9 months ago
Optimal Inapproximability Results for Max-Cut and Other 2-Variable CSPs?
In this paper we show a reduction from the Unique Games problem to the problem of approximating MAX-CUT to within a factor of GW + , for all > 0; here GW .878567 denotes the a...
Subhash Khot, Guy Kindler, Elchanan Mossel, Ryan O...
IUI
2004
ACM
13 years 10 months ago
SUPPLE: automatically generating user interfaces
In order to give people ubiquitous access to software applications, device controllers, and Internet services, it will be necessary to automatically adapt user interfaces to the c...
Krzysztof Gajos, Daniel S. Weld
SMA
2009
ACM
157views Solid Modeling» more  SMA 2009»
13 years 11 months ago
Constraint-based model synthesis
We present a method for procedurally modeling general complex 3D shapes. Our approach is targeted towards applications in digital entertainment and gaming and can automatically ge...
Paul Merrell, Dinesh Manocha
AI
2010
Springer
13 years 5 months ago
Soft arc consistency revisited
The Valued Constraint Satisfaction Problem (VCSP) is a generic optimization problem defined by a network of local cost functions defined over discrete variables. It has applicatio...
Martin C. Cooper, Simon de Givry, M. Sanchez, Thom...
CORR
2008
Springer
118views Education» more  CORR 2008»
13 years 5 months ago
Distributed Constrained Optimization with Semicoordinate Transformations
Recent work has shown how information theory extends conventional full-rationality game theory to allow bounded rational agents. The associated mathematical framework can be used ...
William G. Macready, David Wolpert