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TOPNOC
2008
13 years 5 months ago
Constructive Alignment for Teaching Model-Based Design for Concurrency
"How can we make sure our students learn what we want them to?" is the number one question in teaching. This paper is intended to provide the reader with: i) a general a...
Claus Brabrand
PADL
2011
Springer
12 years 8 months ago
Joinads: A Retargetable Control-Flow Construct for Reactive, Parallel and Concurrent Programming
Modern challenges led to a design of a wide range of programming models for reactive, parallel and concurrent programming, but these are often t to encode in general purpose langua...
Tomas Petricek, Don Syme
ICSE
2010
IEEE-ACM
13 years 3 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
ICALT
2003
IEEE
13 years 10 months ago
Constructivism vs. Objectivism: Where is difference for Designers of e-Learning Environments?
This position paper discusses different philosophical views of learning and the consequences of these different epistemologies on the design of online learning environments. Acade...
Miguel Baptista Nunes, Maggie McPherson
SAC
2000
ACM
13 years 9 months ago
Parallel C++ for the Java Virtual Machine
Object-oriented modeling and design is a way of solving problems using models based upon real-world concepts. In this paradigm, the fundamental construct is the object, an entity ...
Timothy E. Denehy, Chang-Hyun Jo