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» Consumer Driven Computer Game Design
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DIGRA
2005
Springer
13 years 10 months ago
Consumer Driven Computer Game Design
Charles V. Trappey, Claire Chang, Teng-Tai Hsiao, ...
GI
2009
Springer
13 years 2 months ago
Mobile Camera Gaming: Using Camera Enabled Mobile Phones for Photo Playing
: As the mobile phone's camera is becoming the most widely available consumer tool for media creation it also opens new possibilities for casual and social form of mobile gami...
Kai Kuikkaniemi, Lassi Seppälä
DRM
2006
Springer
13 years 8 months ago
Consumers, fans, and control: what the games industry can teach Hollywood about DRM
Through legislation and technology the film industry has been seeking to fully control usage of the bits it creates; their model is "restrictive" digital-rights manageme...
Susan Landau, Renée Stratulate, Doug Twille...
DAC
2001
ACM
14 years 5 months ago
Coupling-Driven Bus Design for Low-Power Application-Specific Systems
In modern embedded systems including communication and multimedia applications, large fraction of power is consumed during memory access and data transfer. Thus, buses should be d...
Youngsoo Shin, Takayasu Sakurai
NSDI
2008
13 years 7 months ago
iPhish: Phishing Vulnerabilities on Consumer Electronics
As consumer electronic devices with embedded browsers become popular, financial institutions and online merchants set up websites to accommodate visitors using these devices. Thes...
Yuan Niu, Francis Hsu, Hao Chen