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IJAMC
2010
149views more  IJAMC 2010»
13 years 3 months ago
Deadline-Driven Auctions for NPC host allocation in P2P MMOGs
: This paper presents the design, implementation and evaluation of Deadline-Driven Auctions (DDA), a novel task mapping infrastructure for heterogeneous distributed environments. D...
Lu Fan, Philip W. Trinder, Hamish Taylor
ICDM
2010
IEEE
189views Data Mining» more  ICDM 2010»
13 years 2 months ago
S4: Distributed Stream Computing Platform
Abstract--S4 is a general-purpose, distributed, scalable, partially fault-tolerant, pluggable platform that allows programmers to easily develop applications for processing continu...
Leonardo Neumeyer, Bruce Robbins, Anish Nair, Anan...
NETGAMES
2006
ACM
13 years 10 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
HUC
2010
Springer
13 years 2 months ago
Propinquity: exploring embodied gameplay
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
Amanda Williams, Lynn Hughes, Bart Simon
PACT
1997
Springer
13 years 9 months ago
Control-Driven Coordination Programming in Shared Dataspace
This paper argues for an alternative way of designing coordination models for parallel and distributed environments based on a complete symmetry between and decoupling of producers...
George A. Papadopoulos, Farhad Arbab