Sciweavers

44 search results - page 1 / 9
» Continuous Level of Detail on Graphics Hardware
Sort
View
DGCI
2006
Springer
13 years 9 months ago
Continuous Level of Detail on Graphics Hardware
Abstract. Recent advances in graphics hardware provide new possibilities to successfully integrate and improve multiresolution models. In this paper, we present a new continuous mu...
Francisco Ramos, Miguel Chover, Oscar Ripolles, Ca...
SIGGRAPH
1996
ACM
13 years 9 months ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
WSCG
2003
158views more  WSCG 2003»
13 years 6 months ago
Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail
We present a method for real-time level of detail reduction that is able to display high-complexity polygonal surface data. A compact and efficient regular grid representation is...
Bent Salgaard Larsen, Niels Jørgen Christen...
CGF
2002
103views more  CGF 2002»
13 years 5 months ago
Hardware Accelerated Interactive Vector Field Visualization: A level of detail approach
This paper presents an interactive global visualization technique for dense vector fields using levels of detail. We introduce a novel scheme which combines an error-controlled hi...
Udeepta Bordoloi, Han-Wei Shen
GRAPHICSINTERFACE
2003
13 years 6 months ago
Multiple Camera Considerations in a View-Dependent Continuous Level of Detail Algorithm
We introduce the Camera Aware View-dEpendent Continuous Level Of Detail (CAVECLOD) polygon mesh representation. Several techniques recently have been developed that use a hierarch...
Bradley P. Kram, Christopher D. Shaw