Sciweavers

6 search results - page 1 / 2
» Controlled simplification of genus for polygonal models
Sort
View
VISUALIZATION
1997
IEEE
13 years 8 months ago
Controlled simplification of genus for polygonal models
Genus-reducing simplifications are important in constructing multiresolution hierarchies for level-of-detail-based rendering, especially for datasets that have several relatively ...
Jihad El-Sana, Amitabh Varshney
TOG
2008
130views more  TOG 2008»
13 years 4 months ago
Quadrilateral mesh simplification
We introduce a simplification algorithm for meshes composed of quadrilateral elements. It is reminiscent of edge-collapse based methods for triangle meshes, but takes a novel appr...
Joel Daniels II, Cláudio T. Silva, Jason Sh...
CAGD
2005
130views more  CAGD 2005»
13 years 4 months ago
Truly selective polygonal mesh hierarchies with error control
In this work a new multi-resolution model is proposed for polygonal meshes. It is based on the dual edge collapse, which performs face clustering instead of vertex clustering. The...
Stefan Gumhold
CGVR
2007
13 years 6 months ago
Simplified Muscle Dynamics for Appealing Real-Time Skin Deformation
- We propose significant simplifications in muscle modeling and simulation to facilitate real-time anatomical skin deformation for full-body articulated characters. The muscle shap...
Keng Siang Lee, Golam Ashraf
VISUALIZATION
1997
IEEE
13 years 8 months ago
Dynamic smooth subdivision surfaces for data visualization
Recursive subdivision schemes have been extensively used in computer graphics and scientific visualization for modeling smooth surfaces of arbitrary topology. Recursive subdivisi...
Chhandomay Mandal, Hong Qin, Baba C. Vemuri